Finally, students apply the knowledge theyve gained to create cohesive games and projects. Once its created, students are usually asked to modify it to add greater functionality rather than write a new program. Students are briefly introduced to a concept or function, and then they follow along in creating a program that uses that concept or function. A rather lengthy Getting Started/First Steps chapter in each book provides basic tools and an intro to the language within the context of simple programs. In addition to these simple nuances, the material within each book is more than adequate for introductory coding. Captions, arrows, and other guides provide further aid during crucial steps. Once actual projects come into play, these paragraphs are numbered and illustrated with screenshots to mimic what the student will be seeing on the screen. Text is divided into simple bullet paragraphs which play off the provided drawings perfectly. Relevant illustrations (helpful and humorous!), line each and every page, accentuating the given topic and adding a touch of fun to keep kids engaged. A brief introduction to the language and topic sets the stage before students embark upon projects of gradually-increasing complexity. With Scratch (), you can program your own interactive stories, games, and animations and share your creations with others in the online community. Labeled as Step-by-step visual guides to coding, these DK guides are certainly the friendliest introductions to programming Ive seen! Designed for younger students new to coding, these books serve as introductory-level guides for both programming in general as well as Scratch and Python. Scratch 3.0 can be used on desktop computers, laptops, or tablets, but works best when used with a mouse rather than touchpad. This is a great way for creatives of any age to start programming their very own computer games! Note: this book uses the Scratch 3.0 version, and may not work with older versions. Included with the intro of this book are tips on finding and installing the coding app, as well as recommendations on which version to use for your computer (online vs. The first projects start out with a brief and basic step-by-step process (including pictures of each step), and progress to more complex and challenging game creations by the end of the book. Using the Scratch 3.0 program, the user will be guided through a variety of simple games to create. ![]() Following the intro are basic commands and tools with their definitions that are used in the programming world. This book kicks off with an introduction to the user about the basics of programming and why it's so important. In this day of technology, the skill of programming is super helpful and easier to learn thanks to programs like Scratch.
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